Seija's Reflection
A downloadable game for Windows
THIS IS A GAME JAM SUBMISSION
Seija is told to go reflect on her actions, she got a different idea.
Controls
- Hold Z to charge, Attack will happen on release
- Higher charge increase velocity, damage, and penetration of bullets
- Higher charge also increases range
- Parried bullets can be used to attack enemies
- Value increases from parrying more and larger bullets
- Power increases damage and penetration
Jam Build Notes [IMPORTANT]
Important Gameplay
- There is no proper ending, the games end after beating Junko
- Life and Spell card / Bomb system is non-functional
- Gameplay might happen at same time as dialogue, usually there is proper guard against it but it broke due to last minute changes (Jam moment).
- It's recommended to go through dialogue a bit earlier.
- After Letty Whiterock there is very minimal playtesting, Good luck
- Yes, Nue can get one-shotted at point blank
Other Info
- Audio cuts off a lot of times, due to sharing single audio channel (oops)
- Background is also placeholder
- Some layering may be off
Jam Development Notes
- This game is done in alternate time frame, being made and finished 2 days earlier than the main game jam date
- For transparency, technically 3 hour extension is made as well. The trade is uhhhhhhhhhhhhhh I slept (very important rule in game jam real). The time is mostly for compiler errors and game breaking bugs.
- A preexisting base of own danmaku framework is used. The rest like stages, portraits, and parrying mechanic is jam specific
Credits
- Game: Reyn Stahl
- Music: Squeaky Kit
Download
Download
th-jam-seija-reflection.zip 37 MB
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